import bpy

from bpy.types import Operator, Menu





class C_物体创建_engine_模型物体创建(Menu):
	bl_idname = "node.menu_engine_physics_objects_add"
	bl_label = "引擎数据管理"
	
	def draw(self, context):
		layout = self.layout
		layout.menu('node.menu_engine_scene_objects')





class C_物体创建_engine_物理物体创建(Menu):
	bl_idname = "node.menu_engine_physics_objects_add"
	bl_label = "引擎数据管理"

	def draw(self, context):
		layout = self.layout
		layout.menu('node.menu_engine_scene_objects')




	





classes = (
	C_物体创建_engine_物理物体创建,
)

def register():
	
	for c in classes:
		bpy.utils.register_class(c)
		
def unregister():

	for c in classes:
		bpy.utils.unregister_class(c)









